Gnash
0.8.10
|
A proxy for DisplayObject pointers. More...
#include <CharacterProxy.h>
Public Member Functions | |
CharacterProxy (DisplayObject *sp, movie_root &mr) | |
Construct a CharacterProxy pointing to the given sprite. | |
CharacterProxy (const CharacterProxy &sp) | |
Construct a copy of the given CharacterProxy. | |
CharacterProxy & | operator= (const CharacterProxy &sp) |
Make this proxy a copy of the given one. | |
DisplayObject * | get (bool skipRebinding=false) const |
Get the pointed sprite, either original or rebound. | |
std::string | getTarget () const |
bound one. | |
bool | isDangling () const |
Return true if this sprite is dangling. | |
bool | operator== (const CharacterProxy &sp) const |
Two sprite_proxies are equal if they point to the same sprite. | |
void | setReachable () const |
Set the original sprite (if any) as reachable. |
A proxy for DisplayObject pointers.
The proxy will store a pointer to a DisplayObject until the DisplayObject is destroyed, in which case it will only store the original target path of it and always use that for rebinding when needed.
gnash::CharacterProxy::CharacterProxy | ( | DisplayObject * | sp, |
movie_root & | mr | ||
) | [inline] |
Construct a CharacterProxy pointing to the given sprite.
gnash::CharacterProxy::CharacterProxy | ( | const CharacterProxy & | sp | ) | [inline] |
Construct a copy of the given CharacterProxy.
sp | The CharacterProxy to make a copy of. NOTE: if the given proxy is dangling, this proxy will also be dangling. If you want to create a non-dangling proxy you can use the constructor taking a DisplayObject as in CharacterProxy newProxy(oldProxy.get()) |
DisplayObject* gnash::CharacterProxy::get | ( | bool | skipRebinding = false | ) | const [inline] |
Get the pointed sprite, either original or rebound.
References gnash::findDisplayObjectByTarget().
Referenced by gnash::as_value::to_string(), and gnash::operator<<().
std::string gnash::CharacterProxy::getTarget | ( | ) | const |
bound one.
Get the sprite target, either current (if not dangling) or
References gnash::DisplayObject::getTarget().
Referenced by gnash::as_value::to_string(), and gnash::operator<<().
bool gnash::CharacterProxy::isDangling | ( | ) | const [inline] |
Return true if this sprite is dangling.
Dangling means that it doesn't have a pointer to the original sprite anymore, not that it doesn't point to anything. To know if it points to something or not use get(), which will return NULL if it doesn't point to anyhing.
Referenced by gnash::operator<<().
CharacterProxy& gnash::CharacterProxy::operator= | ( | const CharacterProxy & | sp | ) | [inline] |
Make this proxy a copy of the given one.
sp | The CharacterProxy to make a copy of. NOTE: if the given proxy is dangling, this proxy will also be dangling. If you want to create a non-dangling proxy you can use the constructor taking a DisplayObject as in CharacterProxy newProxy(oldProxy.get()) |
bool gnash::CharacterProxy::operator== | ( | const CharacterProxy & | sp | ) | const [inline] |
Two sprite_proxies are equal if they point to the same sprite.
void gnash::CharacterProxy::setReachable | ( | ) | const |
Set the original sprite (if any) as reachable.
NOTE: if this value is dangling, we won't keep anything alive.
References gnash::GcResource::setReachable().
Referenced by gnash::as_value::setReachable().