Bayonne2 / Common C++ 2 Framework
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UDP sockets implement the TCP SOCK_DGRAM UDP protocol. More...
#include <socket.h>
Public Types | |
enum | Family { IPV4 = AF_INET } |
typedef enum Family | Family |
enum | Error { errSuccess = 0, errCreateFailed, errCopyFailed, errInput, errInputInterrupt, errResourceFailure, errOutput, errOutputInterrupt, errNotConnected, errConnectRefused, errConnectRejected, errConnectTimeout, errConnectFailed, errConnectInvalid, errConnectBusy, errConnectNoRoute, errBindingFailed, errBroadcastDenied, errRoutingDenied, errKeepaliveDenied, errServiceDenied, errServiceUnavailable, errMulticastDisabled, errTimeout, errNoDelay, errExtended, errLookupFail, errSearchErr, errInvalidValue } |
typedef enum Error | Error |
enum | Tos { tosLowDelay = 0, tosThroughput, tosReliability, tosMinCost, tosInvalid } |
typedef enum Tos | Tos |
enum | Pending { pendingInput, pendingOutput, pendingError } |
typedef enum Pending | Pending |
Public Member Functions | |
UDPSocket (Family family=IPV4) | |
Create an unbound UDP socket, mostly for internal use. More... | |
UDPSocket (const char *name, Family family=IPV4) | |
Create a UDP socket bound by a service name. More... | |
UDPSocket (const IPV4Address &bind, tpport_t port) | |
Create a UDP socket and bind it to a specific interface and port address so that other UDP sockets on remote machines (or the same host) may find and send UDP messages to it. More... | |
virtual | ~UDPSocket () |
Destroy a UDP socket as a socket. More... | |
Error | setLoopback (bool enable) |
Set the loopback. More... | |
Error | setMulticast (bool enable) |
Set the multicast. More... | |
Error | setTimeToLive (char ttl) |
Set time to live. More... | |
void | setPeer (const IPV4Host &host, tpport_t port) |
set the peer address to send message packets to. More... | |
void | connect (const IPV4Host &host, tpport_t port) |
Socket::Error | getInterfaceIndex (const char *ethX, int &InterfaceIndex) |
get the interface index for a named network device More... | |
Socket::Error | join (const IPV4Multicast &ia, int InterfaceIndex) |
join a multicast group on a particular interface More... | |
ssize_t | send (const void *buf, size_t len) |
Send a message packet to a peer host. More... | |
ssize_t | receive (void *buf, size_t len, bool reply=false) |
Receive a message from any host. More... | |
IPV4Host | getIPV4Peer (tpport_t *port=NULL) const |
Examine address of sender of next waiting packet. More... | |
IPV4Host | getPeer (tpport_t *port=NULL) const |
ssize_t | peek (void *buf, size_t len) |
Examine contents of next waiting packet. More... | |
void | setPeer (const char *service) |
Associate socket with a named connection. More... | |
void | connect (const char *service) |
Error | disconnect (void) |
Disassociate this socket from any host connection. More... | |
virtual IPV4Host | getIPV4Sender (tpport_t *port=NULL) const |
May be used to examine the origin of data waiting in the socket receive queue. More... | |
IPV4Host | getSender (tpport_t *port=NULL) const |
IPV4Host | getIPV4Local (tpport_t *port=NULL) const |
Get the local address and port number this socket is currently bound to. More... | |
IPV4Host | getLocal (tpport_t *port=NULL) const |
IPV4Host | getIPV4NAT (tpport_t *port=NULL) const |
Perform NAT table lookup for this socket. More... | |
IPV4Host | getNAT (tpport_t *port) const |
void | setCompletion (bool immediate) |
Used to specify blocking mode for the socket. More... | |
Error | setLinger (bool linger) |
Enable lingering sockets on close. More... | |
Error | setTypeOfService (Tos service) |
Set packet scheduling on platforms which support ip quality of service conventions. More... | |
bool | isConnected (void) const |
Can test to see if this socket is "connected", and hence whether a "catch" can safely call getPeer(). More... | |
bool | isActive (void) const |
Test to see if the socket is at least operating or if it is mearly initialized. More... | |
bool | operator! () const |
Operator based testing to see if a socket is currently active. More... | |
bool | isBroadcast (void) const |
Return if broadcast has been enabled for the specified socket. More... | |
bool | isRouted (void) const |
Return if socket routing is enabled. More... | |
Error | getErrorNumber (void) const |
Often used by a "catch" to fetch the last error of a thrown socket. More... | |
const char * | getErrorString (void) const |
Often used by a "catch" to fetch the user set error string of a thrown socket, but only if EXTENDED error codes are used. More... | |
long | getSystemError (void) const |
const char * | getSystemErrorString (void) const |
virtual bool | isPending (Pending pend, timeout_t timeout=TIMEOUT_INF) |
Get the status of pending operations. More... | |
Static Public Member Functions | |
static bool | check (Family fam) |
See if a specific protocol family is available in the current runtime environment. More... | |
Protected Types | |
enum | State { INITIAL, AVAILABLE, BOUND, CONNECTED, CONNECTING, STREAM } |
typedef enum State | State |
Protected Member Functions | |
Error | error (Error error, const char *err=NULL, long systemError=0) const |
This service is used to throw all socket errors which usually occur during the socket constructor. More... | |
void | error (const char *err) const |
This service is used to throw application defined socket errors where the application specific error code is a string. More... | |
void | setError (bool enable) |
This service is used to turn the error handler on or off for "throwing" exceptions by manipulating the thrown flag. More... | |
void | endSocket (void) |
Used as the default destructor for ending a socket. More... | |
Error | connectError (void) |
Used as a common handler for connection failure processing. More... | |
Error | sendLimit (int limit=2048) |
Set the send limit. More... | |
Error | receiveLimit (int limit=1) |
Set thr receive limit. More... | |
Error | sendTimeout (timeout_t timer) |
Set the send timeout for sending raw network data. More... | |
Error | receiveTimeout (timeout_t timer) |
Receive timeout for receiving raw network data. More... | |
Error | sendBuffer (unsigned size) |
Set the protocol stack network kernel send buffer size associated with the socket. More... | |
Error | receiveBuffer (unsigned size) |
Set the protocol stack network kernel receive buffer size associated with the socket. More... | |
Error | bufferSize (unsigned size) |
Set the total protocol stack network kernel buffer size for both send and receive together. More... | |
Error | setBroadcast (bool enable) |
Set the subnet broadcast flag for the socket. More... | |
Error | setMulticastByFamily (bool enable, Family family=IPV4) |
Setting multicast binds the multicast interface used for the socket to the interface the socket itself has been implicitly bound to. More... | |
Error | setLoopbackByFamily (bool enable, Family family=IPV4) |
Set the multicast loopback flag for the socket. More... | |
Error | setTimeToLiveByFamily (unsigned char ttl, Family fam=IPV4) |
Set the multicast time to live for a multicast socket. More... | |
Error | join (const IPV4Multicast &ia) |
Join a multicast group. More... | |
Error | drop (const IPV4Multicast &ia) |
Drop membership from a multicast group. More... | |
Error | setRouting (bool enable) |
Set the socket routing to indicate if outgoing messages should bypass normal routing (set false). More... | |
Error | setNoDelay (bool enable) |
Enable/disable delaying packets (Nagle algorithm) More... | |
ssize_t | readLine (char *buf, size_t len, timeout_t timeout=0) |
Process a logical input line from a socket descriptor directly. More... | |
virtual ssize_t | readData (void *buf, size_t len, char separator=0, timeout_t t=0) |
Read in a block of len bytes with specific separator. More... | |
virtual ssize_t | writeData (const void *buf, size_t len, timeout_t t=0) |
Write a block of len bytes to socket. More... | |
Protected Attributes | |
union { | |
struct sockaddr_in ipv4 | |
} | peer |
Family | family |
struct { | |
bool thrown: 1 | |
bool broadcast: 1 | |
bool route: 1 | |
bool keepalive: 1 | |
bool loopback: 1 | |
bool multicast: 1 | |
bool completion: 1 | |
bool linger: 1 | |
unsigned ttl: 8 | |
} | flags |
SOCKET volatile | so |
the actual socket descriptor, in Windows, unlike posix it cannot be used as an file descriptor that way madness lies – jfc More... | |
State volatile | state |
Static Protected Attributes | |
static Mutex | mutex |
Private Member Functions | |
Error | setKeepAlive (bool enable) |
UDP sockets implement the TCP SOCK_DGRAM UDP protocol.
They can be used to pass unverified messages between hosts, or to broadcast a specific message to an entire subnet. Please note that Streaming of realtime data commonly use UDPDuplex related classes rather than UDPSocket.
In addition to connected TCP sessions, Common C++ supports UDP sockets and these also cover a range of functionality. Like a TCPSocket, A UDPSocket can be created bound to a specific network interface and/or port address, though this is not required. UDP sockets also are usually either connected or otherwise "associated" with a specific "peer" UDP socket. Since UDP sockets operate through discreet packets, there are no streaming operators used with UDP sockets.
In addition to the UDP "socket" class, there is a "UDPBroadcast" class. The UDPBroadcast is a socket that is set to send messages to a subnet as a whole rather than to an individual peer socket that it may be associated with.
UDP sockets are often used for building "realtime" media streaming protocols and full duplex messaging services. When used in this manner, typically a pair of UDP sockets are used together; one socket is used to send and the other to receive data with an associated pair of UDP sockets on a "peer" host. This concept is represented through the Common C++ UDPDuplex object, which is a pair of sockets that communicate with another UDPDuplex pair.
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Create a UDP socket bound by a service name.
UDPSocket::UDPSocket | ( | const IPV4Address & | bind, |
tpport_t | port | ||
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Create a UDP socket and bind it to a specific interface and port address so that other UDP sockets on remote machines (or the same host) may find and send UDP messages to it.
On failure to bind, an exception is thrown.
bind | address to bind this socket to. |
port | number to bind this socket to. |
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Destroy a UDP socket as a socket.
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Set the total protocol stack network kernel buffer size for both send and receive together.
size | of buffer. |
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See if a specific protocol family is available in the current runtime environment.
void UDPSocket::connect | ( | const char * | service | ) |
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Used as a common handler for connection failure processing.
Error UDPSocket::disconnect | ( | void | ) |
Disassociate this socket from any host connection.
No data should be read or written until a connection is established.
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Drop membership from a multicast group.
ia | address of multicast group to drop. |
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Used as the default destructor for ending a socket.
This will cleanly terminate the socket connection. It is provided for use in derived virtual destructors.
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This service is used to throw all socket errors which usually occur during the socket constructor.
error | defined socket error id. |
err | string or message to pass. |
systemError | the system error# that caused the error |
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Socket::Error UDPSocket::getInterfaceIndex | ( | const char * | ethX, |
int & | InterfaceIndex | ||
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get the interface index for a named network device
ethX | is device name, like "eth0" or "eth1" |
InterfaceIndex | is the index value returned by os |
Get the local address and port number this socket is currently bound to.
port | ptr to port number on local host. |
Perform NAT table lookup for this socket.
Used to allow an application to know the original ip:port pair the the client "thinks" it is connecting to. Used mostly to transparently impersonate a remote server/service.
On error, 0.0.0.0:0 is returned and one of the following error codes is set: errServiceUnavailable - if nat is not supported on the current platform or if it was not compiled; errLookupFail - if the nat syscall failed for some reason (extended error code); errSearchErr - if the socket does not have nat information (i.e. is not nated).
NAT lookup is supported on NetFilter for ipv4 and ipv6 (Linux), IPFilter for ipv4 (Solaris, *BSD except OpenBSD, HP-UX, etc.) and Packet Filter for ipv4 and ipv6 (OpenBSD). When using IPFilter or Packet Filter, the first NAT lookup must be performed as root (the NAT device is read only for root and is opened once, unless an error occurs). Permissions on the nat device may be changed to solve this.
port | ptr to NATed port number on local host. |
Examine address of sender of next waiting packet.
This also sets "peer" address to the sender so that the next "send" message acts as a "reply". This additional behavior overides the standard socket getSender behavior.
port | pointer to hold port number. |
May be used to examine the origin of data waiting in the socket receive queue.
This can tell a TCP server where pending "connect" requests are coming from, or a UDP socket where it's next packet arrived from.
port | ptr to port number of sender. |
Reimplemented in DCCPSocket.
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Test to see if the socket is at least operating or if it is mearly initialized.
"initialized" sockets may be the result of failed constructors.
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Get the status of pending operations.
This can be used to examine if input or output is waiting, or if an error has occured on the descriptor.
pend | ready check to perform. |
timeout | in milliseconds, inf. if not specified. |
Reimplemented in SimpleTCPStream, TCPStream, and UnixStream.
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Join a multicast group.
ia | address of multicast group to join. |
Socket::Error UDPSocket::join | ( | const IPV4Multicast & | ia, |
int | InterfaceIndex | ||
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join a multicast group on a particular interface
ia | is the multicast address to use |
InterfaceIndex | is the index value returned by getInterfaceIndex |
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Operator based testing to see if a socket is currently active.
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Read in a block of len bytes with specific separator.
Can be zero, or any other char. If \n or \r, it's treated just like a readLine(). Otherwise it looks for the separator.
buf | pointer to byte allocation. |
len | maximum length to read. |
separator | separator for a particular ASCII character |
t | timeout for pending data in milliseconds. |
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Process a logical input line from a socket descriptor directly.
buf | pointer to string. |
len | maximum length to read. |
timeout | for pending data in milliseconds. |
ssize_t UDPSocket::receive | ( | void * | buf, |
size_t | len, | ||
bool | reply = false |
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Receive a message from any host.
buf | pointer to packet buffer to receive. |
len | of packet buffer to receive. |
reply | save sender address for reply if true. |
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Set the protocol stack network kernel receive buffer size associated with the socket.
size | of buffer in bytes. |
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Set thr receive limit.
Receive timeout for receiving raw network data.
timer | value in milliseconds. |
ssize_t UDPSocket::send | ( | const void * | buf, |
size_t | len | ||
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Send a message packet to a peer host.
buf | pointer to packet buffer to send. |
len | of packet buffer to send. |
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Set the protocol stack network kernel send buffer size associated with the socket.
size | of buffer in bytes. |
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Set the send limit.
Set the send timeout for sending raw network data.
timer | value in millisec. |
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Set the subnet broadcast flag for the socket.
This enables sending to a subnet and may require special image privileges depending on the operating system.
enable | when set to true. |
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Used to specify blocking mode for the socket.
A socket can be made non-blocking by setting setCompletion(false) or set to block on all access with setCompletion(true). I do not believe this form of non-blocking socket I/O is supported in winsock, though it provides an alternate asynchronous set of socket services.
immediate | mode specify socket I/O call blocking mode. |
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Enable lingering sockets on close.
linger | specify linger enable. |
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Set the multicast loopback flag for the socket.
Loopback enables a socket to hear what it is sending.
enable | when set to true. |
family | of protocol. |
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Setting multicast binds the multicast interface used for the socket to the interface the socket itself has been implicitly bound to.
It is also used as a check flag to make sure multicast is enabled before multicast operations are used.
enable | when set to true. |
family | of protocol. |
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Enable/disable delaying packets (Nagle algorithm)
enable | disable Nagle algorithm when set to true. |
set the peer address to send message packets to.
This can be set before every send() call if nessisary.
host | address to send packets to. |
port | number to deliver packets to. |
void UDPSocket::setPeer | ( | const char * | service | ) |
Associate socket with a named connection.
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Set the socket routing to indicate if outgoing messages should bypass normal routing (set false).
enable | normal routing when set to true. |
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Set the multicast time to live for a multicast socket.
ttl | time to live. |
fam | family of protocol. |
Set packet scheduling on platforms which support ip quality of service conventions.
This effects how packets in the queue are scheduled through the interface.
service | type of service enumerated type. |
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Write a block of len bytes to socket.
buf | pointer to byte allocation. |
len | maximum length to write. |
t | timeout for pending data in milliseconds. |
struct { ... } Socket::flags |
union { ... } UDPSocket::peer |
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