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--ambiance-exclude=<value>
LW6_AMBIANCE_EXCLUDE
ambiance-exclude
Type: string
Default value:
If this string is present in a music file name, this file won’t be played during the menus, it will be excluded from the list.
--ambiance-file=<value>
LW6_AMBIANCE_FILE
ambiance-file
Type: string
Default value:
A music file which will be used to be played during the menus. If not found, game will fallback on random files.
--ambiance-filter=<value>
LW6_AMBIANCE_FILTER
ambiance-filter
Type: string
Default value: Chadburn
A music filter, used to select the files which are played while navigating in the menus. It works like ’music-filter’ except this one is not related to a peculiar map. This is not a complex regex-enabled filter, just a plain string search. Even the ’*’ wildcard won’t work.
--fx-volume=<value>
LW6_FX_VOLUME
fx-volume
Type: float
Default value: 0.3 Min value: 0 Max value: 1
Set the sound effects volume. This is a floating point value. 0 is mute. Maximum value is 1.
--music-volume=<value>
LW6_MUSIC_VOLUME
music-volume
Type: float
Default value: 0.6 Min value: 0 Max value: 1
Set the music volume.This is a floating point value. 0 is mute. Maximum value is 1.
--snd-backend=<value>
LW6_SND_BACKEND
snd-backend
Type: string
Default value: ogg
Sets the sound backend AKA ’snd’ to use. Can be ’ogg’ or ’csound’ but only ’ogg’ will produce sound in the current release.
--water-volume=<value>
LW6_WATER_VOLUME
water-volume
Type: float
Default value: 0.2 Min value: 0 Max value: 1
Set the volume for water sounds. This is a floating point value. 0 is mute. Maximum value is 1.
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