Gnash
0.8.10
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#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
#include "Renderer.h"
#include "Geometry.h"
#include "CachedBitmap.h"
#include <map>
Go to the source code of this file.
Classes | |
struct | gnash::renderer::opengl::oglVertex |
class | gnash::renderer::opengl::Tesselator |
class | gnash::renderer::opengl::WholeShape |
Namespaces | |
namespace | gnash |
Anonymous namespace for callbacks, local functions, event handlers etc. | |
namespace | gnash::renderer |
namespace | gnash::renderer::opengl |
Defines | |
#define | GLUCALLBACKTYPE void (*)() |
#define | APIENTRY |
Typedefs | |
typedef std::vector< const Path * > | gnash::renderer::opengl::PathRefs |
typedef std::map< const Path *, std::vector< oglVertex > > | gnash::renderer::opengl::PathPointMap |
Functions | |
Renderer * | gnash::renderer::opengl::create_handler (bool init) |
#define APIENTRY |
#define GLUCALLBACKTYPE void (*)() |