Gnash
0.8.10
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#include "MovieClip.h"
#include <vector>
#include <string>
#include <algorithm>
#include <boost/algorithm/string/case_conv.hpp>
#include <boost/bind.hpp>
#include "log.h"
#include "movie_definition.h"
#include "as_value.h"
#include "as_function.h"
#include "TextField.h"
#include "ControlTag.h"
#include "fn_call.h"
#include "movie_root.h"
#include "Movie.h"
#include "swf_event.h"
#include "sprite_definition.h"
#include "ActionExec.h"
#include "VM.h"
#include "Range2d.h"
#include "GnashException.h"
#include "GnashNumeric.h"
#include "GnashAlgorithm.h"
#include "URL.h"
#include "sound_handler.h"
#include "StreamProvider.h"
#include "LoadVariablesThread.h"
#include "ExecutableCode.h"
#include "DynamicShape.h"
#include "namedStrings.h"
#include "LineStyle.h"
#include "PlaceObject2Tag.h"
#include "flash/geom/Matrix_as.h"
#include "InteractiveObject.h"
#include "DisplayObjectContainer.h"
#include "Global_as.h"
#include "RunResources.h"
#include "Transform.h"
#include "ConstantPool.h"
Namespaces | |
namespace | gnash |
Anonymous namespace for callbacks, local functions, event handlers etc. |
SWFRect& _bounds |
Candidates _candidates |
bool _checked [mutable] |
DisplayObject* _dragging |
const DisplayObject* _dropch |
const event_id _eventId |
bool _found |
Highest depth hidden by a mask.
This will be -1 initially, and set the the depth of a mask when the mask doesn't contain the query point, while scanning a DisplayList bottom-up
InteractiveObject* _m |
point _pp |
Query point in parent coordinate space.
KeyVisitor& _v |
point _wp |
Query point in world coordinate space.
boost::int32_t _x |
boost::int32_t _y |