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At any given time, one window on each display is designated as the focus window; any key press or key release events for the display are sent to that window. This method allows one to choose which window will have the focus in the receiver’s display
If the application currently has the input focus on the receiver’s display, this method resets the input focus for the receiver’s display to the receiver. If the application doesn’t currently have the input focus on the receiver’s display, Blox will remember the receiver as the focus for its top-level; the next time the focus arrives at the top-level, it will be redirected to the receiver (this is because most window managers will set the focus only to top-level windows, leaving it up to the application to redirect the focus among the children of the top-level).
Activate the next widget in the focus ‘tabbing’ order. The focus order depends on the widget creation order; you can set which widgets are in the order with the #tabStop: method.
Activate the previous widget in the focus ‘tabbing’ order. The focus order depends on the widget creation order; you can set which widgets are in the order with the #tabStop: method.
Raise the receiver so that it is above all of its siblings in the widgets’ z-order; the receiver will not be obscured by any siblings and will obscure any siblings that overlap it.
Return whether the receiver is the window that currently owns the focus on its display.
Lower the receiver so that it is below all of its siblings in the widgets’ z-order; the receiver will be obscured by any siblings that overlap it and will not obscure any siblings.
Previous: BLOX.BWidget-geometry management, Up: BLOX.BWidget [Index]