Next: SVID Random Number Function, Previous: ISO C Random Number Functions, Up: Pseudo-Random Numbers [Contents][Index]
This section describes a set of random number generation functions that are derived from BSD. There is no advantage to using these functions with the GNU C Library; we support them for BSD compatibility only.
The prototypes for these functions are in stdlib.h.
Preliminary: | MT-Safe | AS-Unsafe lock | AC-Unsafe lock | See POSIX Safety Concepts.
This function returns the next pseudo-random number in the sequence.
The value returned ranges from 0
to 2147483647
.
NB: Temporarily this function was defined to return a
int32_t
value to indicate that the return value always contains
32 bits even if long int
is wider. The standard demands it
differently. Users must always be aware of the 32-bit limitation,
though.
Preliminary: | MT-Safe | AS-Unsafe lock | AC-Unsafe lock | See POSIX Safety Concepts.
The srandom
function sets the state of the random number
generator based on the integer seed. If you supply a seed value
of 1
, this will cause random
to reproduce the default set
of random numbers.
To produce a different set of pseudo-random numbers each time your
program runs, do srandom (time (0))
.
Preliminary: | MT-Safe | AS-Unsafe lock | AC-Unsafe lock | See POSIX Safety Concepts.
The initstate
function is used to initialize the random number
generator state. The argument state is an array of size
bytes, used to hold the state information. It is initialized based on
seed. The size must be between 8 and 256 bytes, and should be a
power of two. The bigger the state array, the better.
The return value is the previous value of the state information array.
You can use this value later as an argument to setstate
to
restore that state.
Preliminary: | MT-Safe | AS-Unsafe lock | AC-Unsafe lock | See POSIX Safety Concepts.
The setstate
function restores the random number state
information state. The argument must have been the result of
a previous call to initstate or setstate.
The return value is the previous value of the state information array.
You can use this value later as an argument to setstate
to
restore that state.
If the function fails the return value is NULL
.
The four functions described so far in this section all work on a state which is shared by all threads. The state is not directly accessible to the user and can only be modified by these functions. This makes it hard to deal with situations where each thread should have its own pseudo-random number generator.
The GNU C Library contains four additional functions which contain the state as an explicit parameter and therefore make it possible to handle thread-local PRNGs. Besides this there is no difference. In fact, the four functions already discussed are implemented internally using the following interfaces.
The stdlib.h header contains a definition of the following type:
Objects of type struct random_data
contain the information
necessary to represent the state of the PRNG. Although a complete
definition of the type is present the type should be treated as opaque.
The functions modifying the state follow exactly the already described functions.
Preliminary: | MT-Safe race:buf | AS-Safe | AC-Unsafe corrupt | See POSIX Safety Concepts.
The random_r
function behaves exactly like the random
function except that it uses and modifies the state in the object
pointed to by the first parameter instead of the global state.
Preliminary: | MT-Safe race:buf | AS-Safe | AC-Unsafe corrupt | See POSIX Safety Concepts.
The srandom_r
function behaves exactly like the srandom
function except that it uses and modifies the state in the object
pointed to by the second parameter instead of the global state.
Preliminary: | MT-Safe race:buf | AS-Safe | AC-Unsafe corrupt | See POSIX Safety Concepts.
The initstate_r
function behaves exactly like the initstate
function except that it uses and modifies the state in the object
pointed to by the fourth parameter instead of the global state.
Preliminary: | MT-Safe race:buf | AS-Safe | AC-Unsafe corrupt | See POSIX Safety Concepts.
The setstate_r
function behaves exactly like the setstate
function except that it uses and modifies the state in the object
pointed to by the first parameter instead of the global state.
Next: SVID Random Number Function, Previous: ISO C Random Number Functions, Up: Pseudo-Random Numbers [Contents][Index]