Warning: This is the manual of the legacy Guile 2.0 series. You may want to read the manual of the current stable series instead.
Previous: REPL Servers, Up: Read/Load/Eval/Compile [Contents][Index]
The procedures in this section are provided by
(use-modules (system repl coop-server))
Whereas ordinary REPL servers run in their own threads (see REPL Servers), sometimes it is more convenient to provide REPLs that run at specified times within an existing thread, for example in programs utilizing an event loop or in single-threaded programs. This allows for safe access and mutation of a program’s data structures from the REPL, without concern for thread synchronization.
Although the REPLs are run in the thread that calls
spawn-coop-repl-server
and poll-coop-repl-server
,
dedicated threads are spawned so that the calling thread is not blocked.
The spawned threads read input for the REPLs and to listen for new
connections.
Cooperative REPL servers must be polled periodically to evaluate any
pending expressions by calling poll-coop-repl-server
with the
object returned from spawn-coop-repl-server
. The thread that
calls poll-coop-repl-server
will be blocked for as long as the
expression takes to be evaluated or if the debugger is entered.
Create and return a new cooperative REPL server object, and spawn a new
thread to listen for connections on server-socket. Proper
functioning of the REPL server requires that
poll-coop-repl-server
be called periodically on the returned
server object.
Poll the cooperative REPL server coop-server and apply a pending
operation if there is one, such as evaluating an expression typed at the
REPL prompt. This procedure must be called from the same thread that
called spawn-coop-repl-server
.