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Set the front and/or back function and the reference value k for stencil testing. Without the face keyword argument, both functions are set. The default mask is all-inclusive.
Set the front and/or back stencil test actions. Without the
face keyword argument, both stencil test actions are set. See
the stencil-op
enumeration for possible values for
stencil-fail, depth-fail, and depth-pass.
Set the blend equation. With one argument, set the same blend equation for all components. Pass two arguments to specify a separate equation for the alpha component.
Set the blend function. With two arguments, set the same blend function for all components. Pass an additional two arguments to specify separate functions for the alpha components.
Define the scissor box. The box is defined in window coordinates, with (x,y) being the lower-left corner of the box.
Specify multisample coverage parameters.
Specify the alpha test function. See the alpha-function
enumerator.
Specify the depth test function. See the depth-function
enumerator.
Specify the blend color.
Specify a logical pixel operation for color index rendering.
Specify a list of color buffers to be drawn into. buffers
should be a list of draw-buffer-mode
enumerated values.
Control the writing of individual bits into the front and/or back stencil planes. With one argument, the stencil mask for both states are set.
Specify the buffer or buffers to draw into.
Control the writing of individual bits into the color index buffers.
Enable and disable writing of frame buffer color components.
Enable and disable writing into the depth buffer.
Clear a set of buffers to pre-set values. Use the
clear-buffer-mask
enumerator to specify which buffers to clear.
Set the clear color for the color buffers.
Set the clear index for the color index buffers.
Set the clear value for the depth buffer.
Set the clear value for the stencil buffer.
Set the clear color for the accumulation buffer.
Operate on the accumulation buffer. op may be one of the
accum-op
enumerated values. The interpretation of value
depends on op.
Select a color buffer source for pixels. Use read-buffer-mode
to select a mode.
Copy pixels from a screen-aligned rectangle in the frame buffer to a region relative to the current raster position. type selects which buffer to copy from.
Next: Special Functions, Previous: Rasterization, Up: GL API [Index]