GNUsound manual

Pascal Haakmat

Revision History
Revision 0April 2003ph
Initial revision (GNUsound 0.60 release).
Revision 1January 2004ph
Updates (GNUsound 0.6.2 release).
Revision 2February 2004ph
Updates (GNUsound 0.6.3 release).
Revision 3February 2005ph
Updates (GNUsound 0.7 release).
Revision 3June 2005ph
Updates (GNUsound 0.7.2 release).
Revision 4July 2008ph
Updates (GNUsound 0.7.5 release).

Table of Contents

About
About GNUsound
About this documentation
Using GNUsound
Installation
Starting GNUsound
Opening a file
Waveform display
Tools
Playback
Recording
Saving files
Memory management
Crashes
Modules
Amplify
Amplitude Treshold
Auto Zero
Bandpass
Declip
Delay
Fade In
Fade Out
GLADSPA Plugins
Lowpass
Mix
Normalize
Resample
Reverse
Tone generator
Playback and recording support
File format support
Reference
Configuration file
.USX document settings file
Frequently asked questions
How to report bugs
Contributing
Writing modules
License and disclaimer
Contact

About

About GNUsound

GNUsound is a multitrack sound editor for GNOME. It reads and writes many audio formats such as WAV, MP3 and FLAC through its modular system of file format drivers and can also extract the audio from video formats like MPG, WMV and AVI through the FFmpeg file format driver. It can use either OSS, ALSA or JACK for recording and playback and interfaces with the GLADSPA plugin system to provide a wide range of high-quality audio processing plugins including filters, compressors and delay effects.

The most important feature of GNUsound, however, is to stay out of your way. This feature is not so easily expressed by a laundry list of acronyms, so you'll just have to try it and see for yourself.

GNUsound is now officially a GNU package. See http://www.gnu.org/software/gnusound for more information.

About this documentation

This documentation is provided in order to help you get started with GNUsound. It does not exhaustively list all of GNUsounds capabilities and the ways in which functions can be combined to perform certain tasks. The best way to get familiar with the program is to experiment. Be creative.