8.4.3.1 Checker play statistics
This section provides a summary of the checker play statistics.
The following information is available
- Total moves: The total number of moves in the match.
- Unforced moves: The number of unforced moves, i.e., all
checker play decisions which had more than one legal move.
- Moves marked xxx: The number of moves
marked very good, very
bad etc. The analysis will mark moves very
bad, bad etc. based on the
threshold you've defined in the analysis settings.
GNU Backgammon can currently not
automatically mark moves, e.g., good, but
you can mark moves good yourself.
- Error rate (total): The first number is the total amount of
normalized equity that the player gave up during this game or
match. The number in parenthesis is the un-normalized
counterpart; for money play the all errors are multiplied with
the value of the cube, and for match play the total match
winning chance given up by the player is reported.
- Error rate (per move): The error rate per move is the total
error rate divided by the number of unforced
moves. Note that is different from Snowie 4 that
defines the error rate per move as the total error rate divided
by the total number of moves for both players, i.e., the sum of
total moves for both players. In general,
your error rate per move will be lower in Snowie than in
GNU Backgammon.
- Checker play rating: GNU
Backgammon will assign a rating for your checker
play ranging from Awful! to
Supernatural. See the description for the
overall rating below.