A form consists of read only text for documentation and some fields, where each field contains two parts, a tag and a value. The tags are used to identify the fields, so the documentation can refer to the ‘foo field’, meaning the field tagged with ‘Foo’. Here is an example form:
Here is some documentation. Name: My Name Choose: This option Address: Some Place In some City Some country. See also _other work_ for more information. Numbers: count to three below [INS] [DEL] One [INS] [DEL] Eh, two? [INS] [DEL] Five! [INS] Select multiple: [X] This [ ] That [X] Thus Select one: (*) One ( ) Another One. ( ) A Final One. [Apply Form] [Reset Form]
The top level widgets in this example are tagged ‘Name’, ‘Choose’, ‘Address’, ‘_other work_’, ‘Numbers’, ‘Select multiple’, ‘Select one’, ‘[Apply Form]’, and ‘[Reset Form]’. There are basically two things the user can do within a form, namely editing the editable text fields and activating the buttons.
In the example, the value for the ‘Name’ is most likely displayed in an editable text field, and so are values for each of the members of the ‘Numbers’ list. All the normal Emacs editing operations are available for editing these fields. The only restriction is that each change you make must be contained within a single editable text field. For example, capitalizing all text from the middle of one field to the middle of another field is prohibited.
Editable text fields are created by the editable-field
widget.
The :format
keyword is useful for generating the necessary
text; for instance, if you give it a value of "Name: %v "
,
the ‘Name: ’ part will provide the necessary separating text
before the field and the trailing space will provide the
separating text after the field. If you don’t include the
:size
keyword, the field will extend to the end of the
line, and the terminating newline will provide separation after.
The editing text fields are highlighted with the
widget-field-face
face, making them easy to find.
Some portions of the buffer have an associated action, which can
be invoked by a standard key or mouse command. These portions
are called buttons. The default commands for activating a button
are widget-button-press
and widget-button-click
. The
user typically interacts with the buttons with a key, like RET,
or with the mouse buttons.
There are several different kind of buttons, all of which are present in the example:
When you invoke one of these buttons, you will be asked to choose
between a number of different options. This is how you edit an option
field. Option fields are created by the menu-choice
widget. In
the example, ‘Choose’ is an option field tag.
Activating these will insert or delete elements from an editable list.
The list is created by the editable-list
widget.
The ‘_other work_’ is an example of an embedded
button. Embedded buttons are not associated with any fields, but can serve
any purpose, such as implementing hypertext references. They are
usually created by the link
widget.
Activating one of these will convert it to the other. This is useful
for implementing multiple-choice fields. You can create them with the
checkbox
widget.
Only one radio button in a radio-button-choice
widget can be
selected at any time. When you invoke one of the unselected radio
buttons, it will be selected and the previous selected radio button will
become unselected.
These are explicit buttons made with the push-button
widget. The
main difference from the link
widget is that the buttons will be
displayed as GUI buttons when possible.
To make them easier to locate, buttons are emphasized in the buffer
with a distinctive face, like widget-button-face
or
widget-mouse-face
.