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Accept a connection on the receiver, and create a new instance of implementationClass that will deal with the newly created active server socket.
Bind the receiver to the given IP address and port. ‘Binding’ means attaching the local endpoint of the socket.
Private - Used to limit the number of primitives used by FileStreams
Private - Used to limit the number of primitives used by FileStreams.
Private - Used to limit the number of primitives used by FileStreams
Private - Used to limit the number of primitives used by FileStreams.
Private - Used to limit the number of primitives used by FileStreams
Private - Used to limit the number of primitives used by FileStreams.
Private - Used to limit the number of primitives used by FileStreams
Private - Used to limit the number of primitives used by FileStreams.
Retrieve a ByteArray containing a sockaddr_in struct for the local endpoint of the socket.
Make the receiver a passive server socket with a pending connections queue of the given size.