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I combine event handlers and let you apply them to many objects. Basically, you derive a class from me, override the #initialize: method to establish the handlers, then use the #addEventSet: method understood by every Blox class to add the event handlers specified by the receiver to the object.
• BLOX.BEventSet class-initializing: | (class) | |
• BLOX.BEventSet-accessing: | (instance) | |
• BLOX.BEventSet-initializing: | (instance) |