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Windows form the most important concept in curses. You have seen the
standard window stdscr
used in most of the previous examples.
Now to design even a simplest GUI, you need to resort to windows. The
main reason you may want to use windows is to manipulate parts of the
screen separately, for better efficiency, by updating only the windows
that need to be changed, and for a better design. I would say the
last reason is the most important in going for windows. You should
always strive for a better and easy-to-manage design in your programs.
If you are writing big, complex GUIs, this is of pivotal importance
before you start doing anything.
Now, anyone that has worked with a modern GUI has an intuitive understanding of what a “window” is. You will need to unlearn this knowledge when programming curses windows.
First off, a curses window doesn’t necessarily have any sort of border or decoration that separates it from the rest of the terminal. You can make a curses window and then draw a border on it, but, that is up to the programmer.
Second, curses windows don’t normally overlap. They are usually distinct, non-overlapping regions of the screen.
• The basics: | ||
• Let there be a window: | ||
• Other functions: | ||
• Other border functions: |