Sys::Group class full member list
Types
- typedef [...] element_list_t
- typedef [...] mod_delegate_t
- typedef [...] put_delegate_t
Functions
- Group(const Math::VectorPair3 &p)
- virtual ~Group()
- void add(const ref<Element> &e)
- template bool contains(const X *x) const
- void draw_2d(Io::Renderer &r) const
- void draw_2d_fit(Io::RendererViewport &r, bool keep_aspect = [...]) const
- void draw_3d(Io::Renderer &r) const
- void draw_3d_fit(Io::RendererViewport &r, double z_offset = [...]) const
- template void enable_single(const X &e)
- template X * find() const
- virtual Math::VectorPair3 get_bounding_box() const
- Math::Vector3 get_direction(const Element &e) const
- Math::Vector3 get_direction() const
- const Container::element_list_t & get_element_list() const
- template void get_elements(const delegate<void(const X&)> &d) const
- template void get_elements(const delegate<void(X&)> &d)
- const Math::Transform<3> & get_global_transform() const
- Math::Vector3 get_local_direction() const
- Math::VectorPair3 get_local_plane() const
- const Math::Vector3 & get_local_position() const
- const Math::Transform<3> & get_local_transform() const
- Group * get_parent() const
- Math::VectorPair3 get_plane() const
- Math::VectorPair3 get_plane(const Element &e) const
- Math::Vector3 get_position(const Element &e) const
- Math::Vector3 get_position() const
- System * get_system() const
- const Math::Transform<3> & get_transform() const
- const Math::Transform<3> & get_transform_from(const Element &e) const
- const Math::Transform<3> & get_transform_from(const Element *e) const
- const Math::Transform<3> & get_transform_to(const Element &e) const
- const Math::Transform<3> & get_transform_to(const Element *e) const
- unsigned int get_version() const
- unsigned int id() const
- bool is_enabled() const
- virtual void print(std::ostream &o) const
- template void process_rays(Trace::Result &result, Trace::rays_queue_t *input) const
- void remove(Element &e)
- void rotate(double x, double y, double z)
- void set_direction(const Math::Vector3 &v)
- void set_enable_state(bool enabled)
- void set_local_direction(const Math::Vector3 &v)
- void set_local_plane(const Math::VectorPair3 &p)
- void set_local_position(const Math::Vector3 &v)
- void set_plane(const Math::VectorPair3 &p)
- void set_position(const Math::Vector3 &v)
- void set_transform(const Math::Transform<3> &t)
- void update_version()