Node: Point Constructors and Setting Functions, Next: Point Destructor, Previous: Point Global Constants and Variables, Up: Point Reference
void Point (void) | Default constructor |
Creates a Point and initializes its x, y, and z-coordinates
to 0.
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void Point (const real x, [const real y = CURR_Y , [const real z = CURR_Z ]])
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Constructor |
Creates a Point and initializes its x, y, and z-coordinates
to the values of the arguments x, y, and z. The
arguments y and z are optional. If they are not specified,
the values of CURR_Y and CURR_Z are used. They are 0 by
default, but can be changed by the user. This can be convenient, if all
of the Points being drawn in a particular section of a program
have the same z or y and z values.
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void set (const real x, [const real y = CURR_Y , [const real z = CURR_Z ]])
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Setting function |
Corresponds to the constructor above, but is used for resetting the coordinates of an existing
Point .
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void Point (const Point& p) | Copy constructor |
Creates a Point and copies the values for its x, y, and z-coordinates
from p.
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void set (const Point& p) | Setting function |
Corresponds to the copy constructor above, but is used for resetting the coordinates
of an existing Point . This function exists purely as a convenience;
the operator operator=()
(see Point Reference; Operators)
performs exactly the
same function.
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Point* create_new<Point> (const Point* p) | Template specializations |
Point* create_new<Point> (const Point& p) |
Pseudo-constructors for dynamic allocation of Points .
They create a Point on the free store and allocate memory for it using
new(Point) . They return a pointer to the new Point .
If p is a non-zero pointer or a reference,
the new One use for Programmers who dynamically allocate |