Node: Path Destructor, Next: Path Operators, Previous: Path Constructors and Setting Functions, Up: Path Reference
void ~Path (void )
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virtual Destructor |
All of the Points on a Path are created by
create_new<Point>() , which allocates them dynamically on
the free store. Therefore, the destructor calls delete() on all
of the pointers on points . Following this, it calls
points.clear() and connectors.clear() .
draw_color and fill_color may or may not have been
allocated on the free store, so ~Path() checks this first, and
deletes them, if they were. Then, it sets them to 0.
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